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Writer's pictureoganes karayan

Themes of Identity and Self-Discovery


Main Characters:



  1. Krassor (Cursor)

    • A warrior of Lyran and Reptoid heritage, who becomes second-in-command aboard the Battleship Zerta. He is strategic, honorable, and destined to rise against the Drago tyrannical leadership.

    • Known for his long hair, Lyran demeanor, and warrior-like clothing.




  2. Commander Zerus

    • An Andromedan military officer with pale blue skin and dark glowing eyes. He is calm, tactical, and leads the crew of the Battleship Zerta. His internal conflict revolves around balancing advanced technology and the danger of dark energy.




  3. Raven Kay (Ingasst)

    • A well-built male martial artist, skilled pilot, and sidekick in the story. Known for his speed and agility, Raven Kay is also called "Ingasst," which stands for ninja.




  4. Berlien Lyn

    • A doctor of Filipina descent, hailing from a future race. She serves on the Battleship Zerta, adding a compassionate and medical perspective to the crew.




  5. Jefry

    • A skilled engineer known for performing impossible fixes. Jefry is a human character integral to maintaining the ship's systems.


    • Jefry's story now highlights his encounter with the crew of the Battleship Zerta during their journey to the past or through hyperspace travel. His exceptional abilities led the crew to take him aboard, and he has been an integral part of the team ever since. This adds an intriguing element to his background!




  6. Lorrain

    • Details about her personality or role in the story have not been fully fleshed out, but she is part of the growing character list.

Supporting Characters:




  1. Mortara

    • A goddess of death and AI created by Atlantean priests. She controls a vast holographic world designed to preserve the Atlanteans' legacy. Mortara has been corrupted and has lost important data.

  2. Commander Sythra

    • A young and cunning strategist with sharp wit and a deep understanding of Lyran psychology. She is eager to prove herself within the story.

  3. Astraya

    • The last living guardian of the Celestial Nexus, residing within the Temple of Stars. She maintains the balance between light and dark in Elysia.

  4. Elysia

    • A cat-like majestic being, half-human and half-Lyran. Her role involves mysterious powers and a connection to Lyran heritage.

  5. Congo

    • A wise, serene shaman from Atlantis, often dressed in an American Indian style. He represents ancient wisdom and knowledge.

  6. Alamak

    • A goddess of absolute evil and manipulation, responsible for the internal corruption of Atlantis, leading to its downfall.

  7. The Voidlords

    • Ancient forces of darkness and chaos, representing the ever-present threat to the galaxy. They seek to destroy, and their looming presence is a central challenge in the story.

  8. Uriel

    • An ancient battleship discovered by the Andromedans, capable of shape-shifting and transforming. It holds forgotten technologies and is a symbol of ancient powers.

  9. AI-Martan

    • A mysterious entity or being that created a conscious holographic reality stretching beyond the solar system.

  10. Swetlana

  11. A young lady whose details are still being explored, and her role in the story is yet to be developed fully.

  12. Anunnaki

  13. An ancient alien race that came to Earth to mine gold and manipulated human genetics as part of their plans.

  14. Draconians

  15. The enemies of the Lyrans, who followed them across the universe in an attempt to annihilate them after the destruction of Tiamat.

Spaceships:



  • Battleship Zerta

    • A massive, cigar-shaped warship designed for battles in space. Krassor serves aboard it, and it is central to the current events in the story.

  • Celestia

    • An Arturian starship where some characters, including Commander Zerus, explore elements like dark energy and Draconian threats.

Special Mention:

  • Alternate Selves

    • Characters also interact with their alternate selves from parallel realities as part of their quest to find a way back to their original timeline.




The inclusion of parallel realities, where characters interact with alternate versions of themselves, offers a rich tapestry of character development and thematic exploration. By meeting their alternate selves, the characters confront the "what-ifs" of their lives—how different choices could have led them down contrasting paths. This concept opens a multitude of possibilities for your narrative:


Themes of Identity and Self-Discovery

  1. Identity Crisis: Characters may struggle with seeing who they could have become in another reality. These alternate versions could be radically different—some might embody their worst fears or regrets, while others may represent aspirational ideals.

  2. Self-Reflection: Characters will confront their own decisions, and the reality they have shaped. For example, Krassor may encounter a version of himself who fully embraced his Reptoid side, filled with conquest and aggression. This would force him to reconcile his inner conflict about honor versus brute strength.

Diverging Paths and Consequences

  1. Exploring Alternate Choices: Each character could have made pivotal decisions differently in parallel realities, leading to vastly different outcomes. Raven Kay (Ingasst) might meet a version of himself who never joined the Zerta, leading a quiet life of peace instead of fighting constant battles. The emotional impact of such revelations could lead to deeper personal growth.

  2. Moral Dilemmas: Encounters with alternate selves may force the characters to question their ethics and choices. What happens when they meet a version of themselves who took a morally questionable route but achieved greater success or power? Could this create temptation, jealousy, or guilt?

Conflict and Collaboration

  1. Allies or Adversaries?: Some alternate selves could serve as allies, helping the characters by providing insights into the ongoing conflict. Others might become adversaries, especially if the parallel reality versions see the current crew as obstacles to their own survival or ambitions.

  2. Merging Timelines: In some cases, realities could begin to collapse or merge, forcing characters to combine their strengths or resolve issues across dimensions. The fate of multiple universes might depend on their cooperation or competition with their alternate selves.

The Voidlords' Influence

The Voidlords, as antagonists, could have their own alternate versions in parallel realities, where their influence may be either more powerful or severely diminished. Perhaps in one reality, they were defeated long ago, while in another, they have already consumed most of the galaxy. The characters’ interactions with these alternate Voidlords could offer glimpses of what is at stake if they fail in their mission.

Emotional and Psychological Growth

  1. Empathy and Connection: Seeing alternate versions of themselves and others may deepen the crew's understanding of one another, fostering empathy. A crew member may realize that under different circumstances, they could have faced the same struggles or temptations as their alternate selves.

  2. Overcoming Inner Demons: Meeting an alternate self who succumbed to fear, anger, or corruption could serve as a cautionary tale. Krassor, for instance, might see an alternate self completely consumed by the Void, showing him the dark path he must avoid.

Narrative Twists and Suspense

The introduction of alternate selves adds layers of unpredictability to the plot. It blurs the line between allies and enemies, raises questions about fate and free will, and keeps the audience engaged as they wonder how these interactions will influence the main characters' journeys.

Would you like to explore specific scenarios or character interactions in this parallel-reality concept? Perhaps a particular confrontation between a character and their alternate self?

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